I'm Kevin Sadi.

Thanks for visiting

Game Engines, Generative AI, Tech Art, Rendering, Audio Programming

About Me

I’m a Masters student at Georgia Tech. I’ve interned with Toast Inc. twice, most recently working alongside their Android Operating Systems team. At Georgia Tech, I’m currently a Graduate TA for the Computer Animation class. Outside of University, I make games with friends in Unity, UnrealEngine 5, and my own handmade game engine, lei3D.

For fun, I play drums with several jazz groups around Atlanta. I also love playing volleyball and climbing. You can probably catch me on the beach courts on West campus or at one of the Stone Summit locations.

Projects

SpeakEasy
Unity FMOD HLSL
SpeakEasy
Narrative rhythm game fitted with a dynamic audio system, shaders, and entirely custom assets.
Lei3D
C++ OpenGL Bullet3 miniaudio favorite!
Lei3D
Handmade 3D game engine using OpenGL and C++ used to create of a physics-based movement game inspired by the Source Engine.
StyleTerrain
PyTorch StyleGAN2
StyleTerrain
Robust procedural generation of terrain that allows robust mixing of different styles of terrain.

Experience

Graduate Computer Animation Teaching Assistant - Georgia Tech - GTA
Aug 2023 - present
  • Taught content including keyframe animation, differential equations, particle systems, inverse kinematics, and rigid body dynamics.
Software Engineering Intern (Android Operating Systems) - Toast - Operating Systems
Jan 2023 - present
  • Created configurable suite of modular daemons using C++ which persistently saves logs to devices to resolve issues in the field.
  • Leveraged IPC and threading to create a robust framework to be shipped on the next generation of Toast mass production devices.
  • Resolve critical defects on devices pertaining to issues such as framework, native app, and HAL layer video and audio issues.
Computer Graphics Teaching Assistant - Georgia Tech - TA
Aug 2022 - December 2022
  • Provided 1:1 lessons on real-time rendering and physically-based rendering concepts to 250+ students.
  • Worked with other 6 TAs to create materials for lecture and projects, based on “Fundamentals of Graphics Programming”.
  • Taught content pertaining to graphics pipeline (projection, rasterization, shading/shadows, triangle adjacency) and animation.
Software Engineering Intern (Full Stack) - Toast
June 2022 - Aug 2022
  • Collaborated on full-stack tickets across several teams in E-commerce, completing several high priority tickets per sprint.
  • Implemented new end-to-end search functionality using Magento, GraphQL, and React (∼10-13k unique visitors/week).
  • Launched testing tool to compare analytics on two live versions of Toast Shop, increasing Shop Purchase Conversion by 1.41%.
  • Produced logic for aggregating order receipts on major Kotlin service to automate tax filing, included integration and unit testing.
Software Engineering Intern (Full Stack) - NCR Corp
May 2021 - Aug 2021
  • Created NCR’s top priority diagnostic tool for the self checkout Kubernetes back-end managing 7 core micro-services.
  • Completed full stack application still being used by 100+ Self Checkout Engineers, deployed on Walmart cash registers.
  • Developed React Web App through back and forth design work with User Experience (UX) team in Figma.
  • Implemented NodeJS endpoints for automatic JIRA ticket creation.

Education

Expected Spring 2024
Masters of Computer Science
Georgia Institute of Technology, Graphics Specialization
GPA: 4.0/4.0

Extracurricular Activities

  • Video Game Development Club
  • Treasurer of Baha’i Club
  • Jazz Band (Big Band)
Expected Spring 2023
Bachelor of Science in Computer Science
Georgia Institute of Technology, Media and Intelligence Specialization
GPA: 3.86/4.0

Extracurricular Activities

  • Video Game Development Club
  • President of Baha’i Club
  • Jazz Band (Big Band and Combo)